AI Insights · Timothy · July 2024
Top 5 io Games in Latin America Q2 2024
Discover the performance of the top 5 io games on a unified platform in Latin America during Q2 2024, with insights on downloads, revenue, and active users.
In Q2 2024, the top 5 io games in Latin America demonstrated dynamic performance across downloads, revenue, and weekly active users. Data from Sensor Tower provides a comprehensive view of these trends.
Snake.io - Fun Online Snake saw a notable rise in weekly revenue, starting at around $661 in early April and peaking at $1.1K by the end of June. Downloads fluctuated, hitting a low of 421K in mid-May but soaring to 739K by mid-June. Weekly active users also showed a positive trend, increasing from 4.1M in early April to 4.6M by the end of June.
Snake Clash! experienced varied revenue, beginning at approximately $598 in early April, peaking at $855 mid-June, and ending at $644 in late June. Downloads started at 193K in early April, rising to 505K by the end of June. The game’s weekly active users grew steadily, climbing from 784K to 1.6M over the quarter.
Hole.io had a more modest revenue performance, with figures fluctuating between $277 and $473 throughout the quarter. Downloads showed significant variation, reaching a high of 271K in late June. Weekly active users saw a marked increase from 666K in early April to over 1.1M by the end of June.
Paper.io 2 demonstrated consistent revenue growth, starting at $963 in early April and reaching nearly $1K by the end of June. Downloads exhibited a strong upward trend, peaking at 283K in the last week of June. Weekly active users also rose, from 457K in early April to 661K by the end of the quarter.
Lastly, slither.io maintained a steady download rate, beginning at 112K in early April and increasing to 157K by the end of June. Weekly active users showed a consistent upward trend, growing from 1.3M to 1.6M over the quarter.
For more detailed insights and data, visit Sensor Tower.